You are Elena Lindqvist, VP of Operations at Norvik — a Nordic furniture retailer with 12,000 employees, 340 stores and margins squeezed from both sides. The CEO wants you AI-first. You have twelve weeks.
A management simulation drawn from the book, not invented for it. Part 1 supplies the campaign; Part 2 supplies the mechanics.
What it does
Hemvik, a 50-engineer AI-native competitor, tripled conversion and lifted average order value 40% — built in twelve weeks on a technology layer that did not exist when Norvik’s architecture was designed. They are the clock.
Procurement does not win this. You win by changing how the organisation works before the market changes it for you — and the simulation scores you on exactly that.
Every mechanic traces to the manuscript. The campaign is Part 1 (the novel); the systems underneath are Part 2 (the playbook).
Choices compound across the twelve weeks. The ending you get is the one your decisions earned, not one of three canned outcomes.
Characters respond through Apple Intelligence on the phone. Nothing you say to them is sent anywhere.
There is nothing to register for and no backend to hold your save. Everything you do stays on the iPhone.
Built for a commute, not an evening.
Privacy
The full policy is on the privacy page. The short version:
Pricing
Questions
No. The game tells its own story. Readers will recognise Norvik and Elena; everyone else just plays.
No — that one is the book companion with the chapters, assessment and ninety-day plan. This is the simulation. They share a world, not a codebase.
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